They represent the orbit for the three camera rigs (TopRig, MiddleRig, and BottomRig). In the scene view, you can see three circles generated around the player character.You can then assign the transform for the "Follow" and "Look at" property.Create a new Cinemachine Free Look Camera ( Cinemachine Free Look ).You can change the default blend setting from the list, or you can create a custom blend asset to customize the blend for different states. You can adjust the number of seconds to wait before entering a state by changing the value of Wait. We can then add new States and assign them to their respective cameras. ![]() First, assign the animator on the Animated Target property. ![]() ![]() Any animator component in our scene can trigger states.
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